![]() ![]() > Versions (_sxei_srv_ver, _sxei_clt_ver) ![]() _sxei_srv_upg 0 Anticheat doesnt check for upgrades _sxei_srv_upg 1 Anticheat checks for upgrades.Įvery time a map is over it Hill check if its running the latest version, if there is any difference, it will automatically download the latest version. > Auto Upgrade (_sxei_srv_upg, default value 1) After 6 more seconds, will be kicked, informing that has been kicked because it doesnt have the client, this will be showing on the kick message and on the console. Ideal status, anyone who does not goes through the authentication, because of a failed client or the lack of it, alter 6 seconds the screen Hill g oto fade to black. _sxei_required 1 Anticheat in mandatory status This status allows every player to access the game, even if they dont have sXe Injected, but the server will change the name of those who dont validate with the anticheat by adding "" befote the nickname, as it will also be showing messages with different colours letting the player know about the optional status and where to download the anticheat client from. _sxei_required 0 Anticheat in optional status No actions from this server on this status, no validations from the anticheat _sxei_required -1 Anticheat completely off _sxei_required variable can be set as we wish SXe Injected server has some variables to manage its administration SXe Injected server will resolve name to get current ip address. Now you can configure your variables ip and _sxei_internal_ip with a DNS. NOTE: if you change ip or _sxei_internal_ip changes doesn't take effect immediatly, you MUST restart server or change map. So, WAN clients connects to 200.32.3.223 and LAN players connects to 192.168.0.5, and no one gets kick. You can caonfigure your server.cfg as (in example): If you have two kind of players (WAN clients and LAN clients) we introduce a new variable: _sxei_internal_ip If u can not add the public ip on the command line you can add it to server.cfg Hlds_run -game dod + maxplayers 14 + ip 200.32.3.223 + map dod_donner +port 27015Īny other way will cause the server not to be able to authenticate the clients properly and kick them. Note: Its really important that on the command line you use to execute the game you have the +ip parameter and this one to have the real server ip, or no client will be able to authenticate with sXe Injected ![]() If the status is RUN, the plugin is working properly CSStats RUN - csstats.dll v2006.3 pl1 ANY ANY sXe Injected RUN - sxei_mm.dll v5.2 ini ANY ANY AMX RUN - amx_mm.dll v2006.3 ini ANY ANY To check if the plugin is working properly we can check a plugin’s list, and check the status also, using 'meta list' command we should see every plugin, including sXe Injected serverĭescription stat pend file vers src load unlod If Cs server is already ruuning we can ask Metamod to refresh the configuration by using the 'meta refresh' command (this command must by sent via rcon) Thats all, once we got the server up and running metamod will take care to load the anticheat’s plugin. Or it could also be 'half life'dodaddonsmetamodplugins.ini So, 'half life'cstrikeaddonsmetamodplugins.ini Now we need to let Metamod know it needs to run this new plugin, we do this by editing the file 'plugins.ini' located at 'half life''mod'addonsmetamod 'half life'cstrikeaddonssxeidllssxei_mm.dll Once directories creation was finished you need to copy the binary on its place, this one will be 'half life'cstrikeaddonssxeidlls The installation is simpleīeing on (cstrike, dod, etc) you must create the following directories inside metamod directory structure. The server was developed to be installed as a Metamod plugin, developed for metamod v1.18 or newer. SXe Injected server runs with Half-Life mod, In conjunction with the client performs all necessary authentications to block different hooks over the game. Download here the sXe Injected server's protection plugin for Linux and unzip it.Īnticheat system: sXe Injected 5.2 (for windows 32 bits)
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