Health is recovered by resting (leaning against a wall) there are no health kits scattered around. Damage taken by the protagonist is indicated by the character bending over, walking slower, and having blood on his clothes. Rather than consulting a map, the player follows the car's blinking lights to arrive at the right destination. The game's distinguishing visual feature is a total absence of visible interface and text feedback. It is possible to use the butt of the gun as a melee weapon, and also take hostages to prevent the police from shooting at the player character. A few missions are completely stealth-oriented, and are failed if the player character is discovered by enemies. The protagonist can perform a variety of moves: sneak, crouch, roll to the sides, etc. Third-person shooter sequences are longer and more prominently featured than the corresponding sections of GTA III. The player can hijack any car or bus from the streets, or move on foot. Police or rival gangs will frequently pursue the protagonist. Many of the driving sequences also have a time limit, restricting free exploration.Įach mission usually consists of a driving section, which requires the player to drive to a certain destination (sometimes chasing another vehicle or being chased by enemies), and a third-person shooter section, often with an additional driving section afterwards. The game is more story-driven and does not have any free-roaming activities. Unlike GTA III, missions follow each other linearly, dictated by the plot. London has been digitally recreated for this game, and the player can explore it freely on foot or driving a vehicle. ![]() The Getaway is a hybrid of driving and third-person shooter gameplay, similar in concept to Grand Theft Auto III. Frank's scenario is parallel to Mark's, shedding more light on events that remain somewhat unexplained during Mark's scenario. Once the player completes Mark Hammond's story, a new scenario opens, in which the player controls Frank Carter, a vigilante cop who won't stop until he brings Charlie Jolson to justice. Using the helpless man in his plan to bring down other criminal organizations of the city, Jolson sends Mark on suicidal missions during which Mark has three terrible choices: walk away and lose his son, get killed in a battle against overwhelming odds, or single-handedly help Jolson to get rid of his adversaries. Jolson makes it clear: unless Mark does what he orders him to do, the boy dies. Everything goes horribly wrong when London's most vicious criminal, the organized crime boss Charlie Jolson, decides that he needs Mark's services and obtains them in a twisted and cruel way: Mark's wife is murdered, he is framed for this murder, and his child gets kidnapped. Mark Hammond is an ex-gangster who wants to forget his past and live honestly with his wife and little son.
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